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Hand Painted Character Workflow

Hand Painted Character Workflow

October 28th, 2016

By Nick Resa  Lately I have been doing a ton of stylized hand painted characters so I figured I'd share some bits about my workflow.My current process: 1. Reference 2. Zbrush 3. Retopo 4. Uv's 5. Bakes 6. Painting 7. Xform 8. Checking final look In-game 9. Prep for hand off to [...]

100 Years Ago

100 Years Ago

October 13th, 2016

By Graham Somers  I've worked with many closet history geeks over the years in the games industry, and at least one bonafide historian, Joe Balkoski, who has written a number of books on World War II. This is mostly likely because of the historical nature of many of the games I've worked o[...]

Luck Based Games

Luck Based Games

October 6th, 2016

(or when 83% feels like 17%)By Marc Porto  I’ve been playing a lot of Blood Bowl lately. It’s the wargamers version of fantasy football, which seems appropriate, since it’s football season and everyone else is playing fantasy football. In Blood Bowl, Humans, Elves, Orks, Dwarves, and mo[...]

Another Kind of Artist

Another Kind of Artist

September 29th, 2016

By Alfonso Callejas  At BonusXP I work as a 3D artist, and I occasionally work on 2D assets as well. But I am also ANOTHER kind of artist.What kind you ask?A music kind! While drawing was my first impulse as an artist, by the time I reached high-school I loved playing music with fri[...]