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    Particle Man, Particle Man Particle Man, Particle Man

    Particle Man, Particle Man

Particle Man, Particle Man

By Austin Chalk  

FireSpellWhen I’m in-between doing environment art stuff here at BonusXP, I share some of the attack and impact FX for our characters. This can be anything from trails on the end of a swinging sword, to a fire alchemy spell, like the one I’m going to walk you through in this week’s post.

To begin this effect, I decided to make it in the order that each element appears in the sequence. Thus, let’s start with the summon rings. Since this post is quick and focused on the […]

By |February 16th, 2017|Company, Team Blog|0 Comments
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    Fresh Baked Bread Fresh Baked Bread

    Fresh Baked Bread

Fresh Baked Bread

By Jacob Naasz  

One of my favorite smells, besides pine forests and old books, is fresh baked bread. For the longest time though, I could only get my fresh bread fix by going to various restaurants with free bread options which was usually less than satisfying. So I’ve taken it upon myself to solve this problem and have been baking my own bread at home the past few months. I find it incredibly satisfying to make and while it takes a bit of planning ahead of time, it’s relatively easy to do. Plus my wife loves it so bonus […]

By |February 9th, 2017|Company, Team Blog|0 Comments
  • xcv
    Outdoors Getaway Outdoors Getaway

    Outdoors Getaway

Outdoors Getaway

By Marc Hanson  

I recently went on a trip to the family farm in southern Ohio. Hiking, hunting, fishing, driving ATVs, and no technology for the most part. I use technology on a daily basis, but getting away from it for a few days is a great way to recharge your batteries.

While hiking around in nature, or just sitting (very still) and observing, you see a lot of creatures you would not otherwise see. I observed a Cooper’s Hawk dive down from the sky right in front of me and splash into a pool of the […]

By |January 27th, 2017|Company, Team Blog|0 Comments
  • header_holidaymenu2016
    BXP Holiday Party BXP Holiday Party

    BXP Holiday Party

BXP Holiday Party

By Mike Petersen  

BonusXP just held our annual end of year party. This year it was at a new (for us) place in historic downtown McKinney called Rye. It was a great place for us with incredible food and drink, great people helping us out, and wonderful company that made it a very enjoyable night! We also had an unexpected surprise in that there was a Holiday parade going on downtown when our party started. It was a nice thing to see but made parking and travel to the restaurant a bit more challenging. […]

By |December 15th, 2016|Company, Team Blog|0 Comments
  • xmasparty_2014_header
    Friends and Family Friends and Family

    Friends and Family

Friends and Family

By Graham Somers  

Ahh yes, your friends and family. Those people that you share special holiday memories with from years gone by. Turkey, mistletoe, and presents under the tree. Oh yes, and coercing them to play the game that you’re working on and then grilling them for feedback so you can make it better.

Remember to treat your friends and family playtesters with respect. “How can you not make it through the tutorial! Are you blind? Can’t you read?” Take it easy! Your poor Aunty Jill doesn’t play too many games, relax. For us, […]

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    Hand Painted Character Workflow Hand Painted Character Workflow

    Hand Painted Character Workflow

Hand Painted Character Workflow

By Nick Resa  

Lately I have been doing a ton of stylized hand painted characters so I figured I’d share some bits about my workflow.

My current process:
1. Reference
2. Zbrush
3. Retopo
4. Uv’s
5. Bakes
6. Painting
7. Xform
8. Checking final look In-game
9. Prep for hand off to animation.

1. Reference – Really helps to have a finalized concept. Usually there are areas in the concept you’ll need to make up, like the back of a character or what the neck line behind that shoulder pad looks like. Sometimes you need to simplify the concept to make the detail readable at in-game view and […]

  • thegreatwar
    100 Years Ago 100 Years Ago

    100 Years Ago

100 Years Ago

By Graham Somers  

I’ve worked with many closet history geeks over the years in the games industry, and at least one bonafide historian, Joe Balkoski, who has written a number of books on World War II. This is mostly likely because of the historical nature of many of the games I’ve worked on, but you never know who is secretly hiding an untold wealth of super nerdy history knowledge.

While working for Big Huge Games years ago in Baltimore, that’s where I met Joe, a new artist started with us. He was from the west coast and […]

By |October 13th, 2016|Team Blog|0 Comments
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    Luck Based Games Luck Based Games

    Luck Based Games

Luck Based Games

(or when 83% feels like 17%)

By Marc Porto  

I’ve been playing a lot of Blood Bowl lately. It’s the wargamers version of fantasy football, which seems appropriate, since it’s football season and everyone else is playing fantasy football. In Blood Bowl, Humans, Elves, Orks, Dwarves, and more battle it out on the football field for blood and glory. The game very frequently turns lethal, and you can lose players for good from an unlucky block, or a lucky one depending on which side of the ‘table’ you’re on. (more…)

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    Another Kind of Artist Another Kind of Artist

    Another Kind of Artist

Another Kind of Artist

By Alfonso Callejas  

At BonusXP I work as a 3D artist, and I occasionally work on 2D assets as well. But I am also ANOTHER kind of artist.

What kind you ask?

A music kind! While drawing was my first impulse as an artist, by the time I reached high-school I loved playing music with friends and composing.

I have been a musician since I was 15-years old. Not long after I learned how to play guitar, I soon realized that I was much more interested in improvising music (jamming) than learning songs. Not long after that, I began to record (as […]

By |September 29th, 2016|Company, Team Blog|0 Comments
  • servo_header
    Servo Shutdown Servo Shutdown

    Servo Shutdown

Servo Shutdown

As of today Servo is no longer available for sale on Steam. We have made the difficult decision to stop development on the game. Our thanks to the many members of the Servo community who provided feedback during the game’s development and came out to play with us on multiplayer game nights.

 

By |September 27th, 2016|Company|1 Comment