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    Comic – Bonus Time!!!! Comic – Bonus Time!!!!

    Comic – Bonus Time!!!!

Comic – Bonus Time!!!!

This week’s team blog post is a comic by BonusXP Artist Thonny Namuonglo. No animals were harmed in its creation.
 
 
By Thonny “Nemo” Namuonglo

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    William’s Domesticated Duchy William’s Domesticated Duchy

    William’s Domesticated Duchy

William’s Domesticated Duchy

By William Lemons  

Not long after starting at BonusXP, I moved out to a rural area where my partner and I could get a bit of land to have gardens, fruit trees, and raise a few animals. This was a pretty drastic change from my previous life – living in a condo in the middle of downtown. It’s taken some adjusting, but the dark, quiet nights and the scenic drive across a lake to get to work every morning have made the transition a lot more agreeable.

There’s also the animals – LOTS of animals. Growing up, the biggest pet […]

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    Optimist Prime – August 2017 Optimist Prime – August 2017

    Optimist Prime – August 2017

Optimist Prime – August 2017

Optimist Prime returns with a collection of oddities overheard in the BonusXP office over the course of the last few weeks. Props to BXP Programmer Mike Petersen who keeps Optimist up and running so he can do his job.

Surely these all make more sense in context…

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    The Hero Herald Issue #1 The Hero Herald Issue #1

    The Hero Herald Issue #1

The Hero Herald Issue #1

By Austin Chalk  

Hey everyone!

I wanted to use my blog post this week to start Issue #1 of The Hero Herald!

I’ve always loved when games create supplemental content to flesh out characters and lore in a way that you wouldn’t get from gameplay alone. Hopefully I can draw more of these in the future to do the amazing world of Hero Academy some justice!

Enjoy!

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    Company Gathering Company Gathering

    Company Gathering

Company Gathering

By Graham Somers  

As you know doubt know if you have read a few of our team blog updates, we have a few team members that work remotely. This week though, most of our team is gathered together in our office in Allen, Texas. We’re having our annual summer get together to see each other face to face and have some air conditioned fun at a local venue. As part of the celebration we’ve all been given a new t-shirt, sporting a pixelized BonusXP logo inspired by our top secret project code named Legend.

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    Have a Great Weekend Have a Great Weekend

    Have a Great Weekend

Have a Great Weekend

With July 1 and July 4 being various celebrations of national importance, many of us are preparing to have wonderful long weekends away from the office. With that in mind we’re letting Optimist Prime have that last word in the team blog update for this week. Please have a safe and happy weekend with your friends and family. But most of all make sure you take some time to enjoy a Sploosh!

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    I’m Addicted… I’m Addicted…

    I’m Addicted…

I’m Addicted…

By Mike Petersen  

OK, I’m addicted… I’ve been playing a LOT of Heroes Of The Storm since alpha. There is a lot to like about the game, especially if you like any other Blizzard franchise. Since I like/have played most of their games since Warcraft II, Heroes of the Storm (HOTS) is a great way to to get lost in the nostalgia. Not that long ago they released HOTS 2.0 – which is not a new version of the game as much as a rework of the meta game. There are a […]

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    Faking Subnets Faking Subnets

    Faking Subnets

Faking Subnets

By Russell Brown

About a year ago, I decided to set up a unity asset cache at home, for use when I was working there.

It turned out to be a good decision, and I continue to use it to this day.

Setting up the asset cache is not the subject of this article, however. You can read about that in Unity’s documentation.

This article concerns solving a problem I encountered when trying to get the transition from office to home working smoothly with my […]

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    Day in the Life of a BXP Artist Day in the Life of a BXP Artist

    Day in the Life of a BXP Artist

Day in the Life of a BXP Artist

By Nick Resa  

Day in the life of Nick Resa (Artist @ BonusXP) – June 8, 2017

There is a little variance but this is usually how my weekday goes. I find I do best with a lot of structure, otherwise when I “wing it” I’m all over the place wasting time, not being as productive as I should be, or doing things I shouldn’t be doing (eating doughnuts, skipping the gym, not working on my personal project).

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5:00a – Wake up, let dogs out for their morning constitutional, take pre-workout small […]

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    Player Choice Player Choice

    Player Choice

Player Choice

By Zach Lowrance  

It’s very attractive to game developers to offer choice to their players. If done right, it allows you to add a sense of agency to your actions and get you more invested in the story. Player choice is something that should be balanced very carefully against the linear narrative you want to tell, though. Open up too many paths, too early and you risk losing players before they fully explore your painstakingly crafted content. Or worse yet, you’ve put so many resources into the ancillary options in your game that the main story leaves the player […]