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    I’m Addicted… I’m Addicted…

    I’m Addicted…

I’m Addicted…

By Mike Petersen  

OK, I’m addicted… I’ve been playing a LOT of Heroes Of The Storm since alpha. There is a lot to like about the game, especially if you like any other Blizzard franchise. Since I like/have played most of their games since Warcraft II, Heroes of the Storm (HOTS) is a great way to to get lost in the nostalgia. Not that long ago they released HOTS 2.0 – which is not a new version of the game as much as a rework of the meta game. There are a […]

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    Faking Subnets Faking Subnets

    Faking Subnets

Faking Subnets

By Russell Brown

About a year ago, I decided to set up a unity asset cache at home, for use when I was working there.

It turned out to be a good decision, and I continue to use it to this day.

Setting up the asset cache is not the subject of this article, however. You can read about that in Unity’s documentation.

This article concerns solving a problem I encountered when trying to get the transition from office to home working smoothly with my […]

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    Day in the Life of a BXP Artist Day in the Life of a BXP Artist

    Day in the Life of a BXP Artist

Day in the Life of a BXP Artist

By Nick Resa  

Day in the life of Nick Resa (Artist @ BonusXP) – June 8, 2017

There is a little variance but this is usually how my weekday goes. I find I do best with a lot of structure, otherwise when I “wing it” I’m all over the place wasting time, not being as productive as I should be, or doing things I shouldn’t be doing (eating doughnuts, skipping the gym, not working on my personal project).

moosebearferggie_sm

5:00a – Wake up, let dogs out for their morning constitutional, take pre-workout small […]

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    Player Choice Player Choice

    Player Choice

Player Choice

By Zach Lowrance  

It’s very attractive to game developers to offer choice to their players. If done right, it allows you to add a sense of agency to your actions and get you more invested in the story. Player choice is something that should be balanced very carefully against the linear narrative you want to tell, though. Open up too many paths, too early and you risk losing players before they fully explore your painstakingly crafted content. Or worse yet, you’ve put so many resources into the ancillary options in your game that the main story leaves the player […]

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    Jamming Jamming

    Jamming

Jamming

By Graham Somers  

I rock out to a whole mess of tunes while I’m working. It’s been that way for the last fifteen years. At my office at Ensemble Studios, Ben “SOLUS” Donges and I took turns as the DJ for the day, providing the tunes – because if we wore headphones we had to take them off and put them back on 100 times a day to talk to each other and co-workers.

Since my daughter Layla was born, and I started working at home, I wear headphones but only with one ear covered so I can […]

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    Optimist Prime – May 2017 Optimist Prime – May 2017

    Optimist Prime – May 2017

Optimist Prime – May 2017

Optimist Prime returns with a collection of oddities overheard in the BonusXP office over the course of the last few weeks. Props to BXP Programmer Mike Petersen who keeps Optimist up and running so he can do his job.

Surely these all make more sense in context…

optimist005
(more…)

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    Let’s Hang Out Sometime Let’s Hang Out Sometime

    Let’s Hang Out Sometime

Let’s Hang Out Sometime

By Alex Swaim  

I’ve noticed a neat trend in a lot of the single-player story-based games I’ve been playing: they want you to hang out with your character’s in-game-world friends, and they give you the tools to do that.

In Persona 5 you spend half the game running around town with the lovable cast of high school misfits that are your party members: getting ramen with them, studying for the big test with them, working out with them, or even just going to shop. Doing that has long been a core system in the Persona series: spending time with […]

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    Inspired to Grow Food Inspired to Grow Food

    Inspired to Grow Food

Inspired to Grow Food

By Clare Hallock  

nature_post001Some of our recent posts have been about cooking, and I found them rather inspiring. I decided that this year, I was going to grow some of my own food. Not much, mind you, but a few herbs and maybe some tomatoes; enough to be fun without becoming a second job to maintain.

I went out and bought all the supplies I’d need, picked out some herbs, a couple of vegetables, nothing too exciting. I took them home, planted them all, and went on vacation! Yeah!

Upon my return, […]

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    WASD vs ESDF WASD vs ESDF

    WASD vs ESDF

WASD vs ESDF

By Eric Fowler  

WASD vs ESDF…is this even an issue? Probably not. But perhaps it should be…

Every PC gamer knows what WASD is; typical first person controls for movement. ESDF on the other hand might take some thinking, but simply put, it is WASD shifted one key to the right.

Soooo…what’s the difference? Glad you asked. Quite a bit, actually.

First of all, some brief history. Why did WASD come about in the first place? Back in the early days of PC gaming, when first person shooters started to emerge, people would play the […]

By |April 27th, 2017|Games, Team Blog|0 Comments
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    Rose Colored Glasses Rose Colored Glasses

    Rose Colored Glasses

Rose Colored Glasses

By Graham Somers  

Bruce just wrote a post about developing the original Civilization game, one that I played a ton of. My brother was actually the one that bought Civilization and got me playing it. My brother and I played our fair share of computer games when we were kids. Our family never had a game console for various reasons, but our Dad bought a computer in the late 1980s. It was used and the previous owner included his collection of games with it, which was mind blowing at the time. You didn’t […]