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    Hero Academy 2 Models Hero Academy 2 Models

    Hero Academy 2 Models

Hero Academy 2 Models

By Nick Resa  

Here are a few of the models that I did for Hero Academy 2.

On average a typical character took about 4 days to sculpt, retopologize, bake, then texture. Average poly count for a character was around 5000, with the highest being around 7000.

Characters concepted by Andy Cotnam and Andrea Werntz. Animation by Thonny “Nemo” Namuonglo and Drew “Da beast” Walton. (more…)

By |February 15th, 2018|Company, Games, Team Blog|0 Comments
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    Fun Hero Academy 2 Deck Fun Hero Academy 2 Deck

    Fun Hero Academy 2 Deck

Fun Hero Academy 2 Deck

By Graham Somers  

luduschampionHero Academy 2 has been out now for over a week and it’s been great to see streamers playing it, the positive reviews, and most of all getting to play the game online against people from all over the world.

I’ve been online playing a few Duels with a pretty fun Dark Elf deck that makes use of all of the Enrage Heroes I currently have. Before I go into it though, I’ll just be upfront that I’m not the best player in the world, or even […]

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    Hero Academy 2 Release Hero Academy 2 Release

    Hero Academy 2 Release

Hero Academy 2 Release

By Dave Pottinger  

HAIsBackWe, along with Robot Entertainment, released our latest game this week. Hero Academy 2 is the long-awaited sequel to the award-winning, beloved original strategic battler. The two studios worked hand-in-hand over the last two years to build this sequel, with BonusXP doing the day to day development of the game.

We’re going to keep working on the game to polish it more and add additional features/content, but I’m supremely proud of what our studio has designed and built. Robot has been a fantastic partner along the way; […]

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    Craftsmanship in Game Programming Craftsmanship in Game Programming

    Craftsmanship in Game Programming

Craftsmanship in Game Programming

By Sergio Porres  

The video games industry has come a long way in the last 20 years. Things have changed so much that comparing those early games to recent releases is like comparing ancient cave paintings with the Mona Lisa.

It is no surprise that the way games are made has also changed. There has always been an element of the industry composed of pioneers and trail blazers, but in the beginning that was the norm. Those early game programmers, seized by their ideas and driven by their creativity, had serious challenges to overcome in doing what programmers today (most) […]

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    Our Award Winning Blog Our Award Winning Blog

    Our Award Winning Blog

Our Award Winning Blog

Happy New Year everyone! We’re starting off 2018 in a fun way with an award for our blog, of all things. That’s right! This crazy little collection of what’s going on in our studio and in the lives of our team was selected as one of the top 20 Indie Development blogs out there. That’s some nice encouragement to keep doing what we’re doing. You can check out the blurb that was written about us as well as the other nineteen award winners here:

Top 20 Indie Game Development Blogs & Websites

Indie Game Development Blogs
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    Happy Holidaying Happy Holidaying

    Happy Holidaying

Happy Holidaying

By Henry Dai  

A little over a year after graduation, my friends and I planned this wonderful trip to Colorado for Thanksgiving. After catching an early morning Dallas flight, I met Pranav for the first time in a year at Denver International Airport. It was the Thanksgiving Thursday and we were eager to meet up with the rest of our friends at Breckenridge. The two-hour drive to the resort started off on the relatively flat plains of Denver and I was mostly engaged in conversation with Pranav. Before too long, our conversations were interrupted by the stunning views of […]

By |December 14th, 2017|Team Blog|0 Comments
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    User Experience Refrigerator User Experience Refrigerator

    User Experience Refrigerator

User Experience Refrigerator

By Mary Li  

One of the best and worst things about being a UX (User Experience) designer is that it is a constant thing. I don’t really leave work and take off the UX hat and call it a day – it’s more like a bizarre mental disorder that makes me want to tweak everything around me. I’ve heard engineers and scientists share in this. It’s the worst in that it’s kind of exhausting and makes me annoyed with poorly designed things, which is a lot of things. It’s the best in that it means the things surrounding me […]

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    The World Series Champs The World Series Champs

    The World Series Champs

The World Series Champs

By Alex Swaim  

When I was a kid, growing up in a suburb of Houston, I was a big Astros fan.

It was an easy thing back then, being an Astros fan in Houston. That was during the start of the Killer B’s era – with Jeff Bagwell and Craig Biggio leading teams into the playoffs most years – and I had high hopes every year that this would be the year they’d win the World Series.

As a kid, though, I kept insisting in playground debates that this is the year they’d win *another* World Series and of […]

By |December 1st, 2017|Team Blog|0 Comments
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    The Premiere The Premiere

    The Premiere

The Premiere

By Clare Valesh  

Last week, a few of us had the opportunity to join some of the lovely people at Netflix for the premiere of Stranger Things 2!

We traveled to Los Angeles and made our way to lunch near the Hawk Theatre, where the event would take place. They were still setting it up, with signs and posters everywhere.

When we returned later, the area was completely packed! There were fans lined up around […]

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    Stranger Playtesting Stranger Playtesting

    Stranger Playtesting

Stranger Playtesting

By Graham Somers  

We had to change the way we playtested when we started making Stranger Things: The Game. Our process for making games at BonusXP is VERY collaborative. Everyone in our company gets credited as a designer on our games because even though you’re an artist or programmer and not a game designer by title, you’re involved in the design process. A huge part of that design process is playtesting. We playtest our games in a big room together and call out feedback and ideas as we play. Then we make changes to […]