Development

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    Hero Academy 2 Release Hero Academy 2 Release

    Hero Academy 2 Release

Hero Academy 2 Release

By Dave Pottinger  

HAIsBackWe, along with Robot Entertainment, released our latest game this week. Hero Academy 2 is the long-awaited sequel to the award-winning, beloved original strategic battler. The two studios worked hand-in-hand over the last two years to build this sequel, with BonusXP doing the day to day development of the game.

We’re going to keep working on the game to polish it more and add additional features/content, but I’m supremely proud of what our studio has designed and built. Robot has been a fantastic partner along the way; […]

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    Craftsmanship in Game Programming Craftsmanship in Game Programming

    Craftsmanship in Game Programming

Craftsmanship in Game Programming

By Sergio Porres  

The video games industry has come a long way in the last 20 years. Things have changed so much that comparing those early games to recent releases is like comparing ancient cave paintings with the Mona Lisa.

It is no surprise that the way games are made has also changed. There has always been an element of the industry composed of pioneers and trail blazers, but in the beginning that was the norm. Those early game programmers, seized by their ideas and driven by their creativity, had serious challenges to overcome in doing what programmers today (most) […]

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    Our Award Winning Blog Our Award Winning Blog

    Our Award Winning Blog

Our Award Winning Blog

Happy New Year everyone! We’re starting off 2018 in a fun way with an award for our blog, of all things. That’s right! This crazy little collection of what’s going on in our studio and in the lives of our team was selected as one of the top 20 Indie Development blogs out there. That’s some nice encouragement to keep doing what we’re doing. You can check out the blurb that was written about us as well as the other nineteen award winners here:

Top 20 Indie Game Development Blogs & Websites

Indie Game Development Blogs
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    Stranger Playtesting Stranger Playtesting

    Stranger Playtesting

Stranger Playtesting

By Graham Somers  

We had to change the way we playtested when we started making Stranger Things: The Game. Our process for making games at BonusXP is VERY collaborative. Everyone in our company gets credited as a designer on our games because even though you’re an artist or programmer and not a game designer by title, you’re involved in the design process. A huge part of that design process is playtesting. We playtest our games in a big room together and call out feedback and ideas as we play. Then we make changes to […]

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    How We Decided to Run a Game Company How We Decided to Run a Game Company

    How We Decided to Run a Game Company

How We Decided to Run a Game Company

By Dave Pottinger  

Today is a big day. We’ve just released our latest game, Stranger Things: The Game. Yes, it’s a game about Stranger Things by Netflix. Holy $#@%, right? Sometimes, I’m lucky and my job is just flat-out cool. I hope everyone enjoys playing STTG as much as we enjoyed making it.

sttg_cakeWe don’t release games that often, so introspection is a release-day inevitability. Plus, cake, lots of cake. And beer.

Right now, BonusXP is as big as it’s ever been. 31 total folks. We always said we’d […]

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    Stranger Things: The Game – Game of the Day Stranger Things: The Game – Game of the Day

    Stranger Things: The Game – Game of the Day

Stranger Things: The Game – Game of the Day

We are amazed by the great reception the Stranger Things: The Game is getting. It’s even being featured right now on the App Store as the Game of the Day! Check it out!

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    Monster Crew Updated for iOS 11 Monster Crew Updated for iOS 11

    Monster Crew Updated for iOS 11

Monster Crew Updated for iOS 11

Resurrected from the dead, Monster Crew is now up and running on iOS 11 devices. This is BonusXP’s first game, released in 2012, so it’s near and dear to our hearts. We hope you all enjoy firing up this incredibly fun endless runner on your iOS 11 devices. Just grab the update from the App Store and you’re all set.

Monster Crew

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    Faking Subnets Faking Subnets

    Faking Subnets

Faking Subnets

By Russell Brown

About a year ago, I decided to set up a unity asset cache at home, for use when I was working there.

It turned out to be a good decision, and I continue to use it to this day.

Setting up the asset cache is not the subject of this article, however. You can read about that in Unity’s documentation.

This article concerns solving a problem I encountered when trying to get the transition from office to home working smoothly with my […]

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    Rose Colored Glasses Rose Colored Glasses

    Rose Colored Glasses

Rose Colored Glasses

By Graham Somers  

Bruce just wrote a post about developing the original Civilization game, one that I played a ton of. My brother was actually the one that bought Civilization and got me playing it. My brother and I played our fair share of computer games when we were kids. Our family never had a game console for various reasons, but our Dad bought a computer in the late 1980s. It was used and the previous owner included his collection of games with it, which was mind blowing at the time. You didn’t […]

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    Remembering Civilization I Remembering Civilization I

    Remembering Civilization I

Remembering Civilization I

By Bruce Shelley  

civ_boxOur friends at Firaxis Games recently published Civilization VI, a turn-based strategy game, and over the past few years there have been a number of conference presentations looking back on the 25th anniversary of the first edition. It was a huge opportunity for me to be on the team that built Civilization I. We didn’t have many formal job titles then, but I did work that today would be tasks for a producer, writer, assistant designer, and test manager/lead (teams were much smaller around 1990 :).

Civilization […]