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    A Lunchtime with Game Developers A Lunchtime with Game Developers

    A Lunchtime with Game Developers

A Lunchtime with Game Developers

By Dave Pottinger  

torchysWe went to Torchy’s: Alex, Nick, Andrew, Petey, and I. We eat fairly late, but never late enough to avoid the line. Nick grumbled at an indeterminate gaggle of high schoolers trying to cut though, so the line wasn’t too bad. I recommend the Matador off the secret menu.

What did we talk about? That’s the burning question… So, in no particular order:

  • Andrew and Nick talked about cars in the line. I didn’t pay much attention. Don’t care about […]
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    Winning Strategies for Early Story Battles Winning Strategies for Early Story Battles

    Winning Strategies for Early Story Battles

Winning Strategies for Early Story Battles

By Bruce Shelley  

I have played many of the battle maps in The Incorruptibles too many times to count and for most of them I have developed winning strategies. My solutions have had to change in most cases because the maps in The Incorruptibles have evolved significantly over the lifetime of the game’s development and that is expected to continue into the future. We hear reports that many players find some of the scenarios too difficult. I am offering below my strategies for winning the storybook battles in areas 1 and 2, which I hope will help anyone […]

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    New Incorruptibles Update 1.1.1 New Incorruptibles Update 1.1.1

    New Incorruptibles Update 1.1.1

New Incorruptibles Update 1.1.1

Update 1.1.1 for The Incorruptibles is now available for both iOS and Android devices. The update contains a new Quest system with daily rewards. Completing quests can earn you things like resources, Gems, and even Item Chests! Here are some further details on what else is in the new update:

  • New Quests! – Earn rewards daily with the new quest system! Complete quests to earn resources, Gems and even Item Chests!
  • More Hero Levels – Heroes can now be promoted and upgraded to level 35.
  • New Challenge Missions – More Challenge Missions are […]
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    All’s Faire in Love and Video Games All’s Faire in Love and Video Games

    All’s Faire in Love and Video Games

All’s Faire in Love and Video Games

By Marc Porto  

Spring in north Texas means a lot of things to a lot of people. For me, it’s mostly tornadoes and the renaissance fair.

renfaire001Last weekend was opening day for this year’s Scarborough Faire renaissance festival. As I wandered between vendors, I realized that our ren faire has changed a lot since I was a kid. It’s still steeped in a sort of ‘mish-mash’ of medieval cultures and time periods, but now there’s a new contender: Gamer culture.

When you go to the faire, you generally expect to see […]

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    New Incorruptibles Update 1.1.0 New Incorruptibles Update 1.1.0

    New Incorruptibles Update 1.1.0

New Incorruptibles Update 1.1.0

Update 1.1.0 for The Incorruptibles is now available for both iOS and Android devices. This large update contains a new Hero upgrade system, a new mission replay system so that players can play old missions for materials, changes to production buildings, and more!

  • New Hero Upgrade System! – Use Materials from buildings and missions to level up your Heroes directly.
  • Mission Replays – Replay old missions you’ve beaten before to earn extra Materials and Equipment!
  • Crafting Building Changes – The Blacksmith, Carpenter and Tailor now produce Equipment automatically.”

 

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    The Incorrpti-pixels The Incorrpti-pixels

    The Incorrpti-pixels

The Incorrpti-pixels

By Alfonso Callejas  

So! I’m a 3-D artist here at BonusXP BUT I love 2-D art in games, ESPECIALLY pixel art.

In fact, the first game I ever worked on was made in this style: Telesloth! http://arcallejas.com/2d-art/2d-game-art/

Man, I probably need to update that old website. But first! Andy Cotnam’s box-art for BonusXP games gave me the idea of making some 16-bit art for some of the games I’ve worked on here at BonusXP!

First up is the star of our latest game The Incorruptibles, Quinn!

quinn001_sm

This is just a rough sketch […]

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    BXP Box Art Project BXP Box Art Project

    BXP Box Art Project

BXP Box Art Project

By Andy Cotnam  

Hey everyone

For my team entry this week, I decided to let the cat out of the bag and share a little project I have been doing in my spare time for my friend, John Evanson, one of the founders and Director of Technology here at BonusXP .

John started his game career at the legendary Ensemble Studios, and he proudly displays, to this day, all the different retail versions of the games he shipped while there. It made me a little sad knowing that since his ES days he has worked on a bunch of […]

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    Working Remotely Working Remotely

    Working Remotely

Working Remotely

By John Evanson  

BonusXP is headquartered just outside Dallas in Allen, TX, but there’s a few of us who work remotely. I work from our house in the sleepy college town of Plymouth, New Hampshire.  If “New Hampshire” sounds vaguely familiar, that’s probably because it’s an election year.  And if “Plymouth” does, you’re probably thinking of the one in Massachusetts.

Plymouth is in pretty much the geographic center of New Hampshire, […]

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    Holiday Python Project Holiday Python Project

    Holiday Python Project

Holiday Python Project

By Alex Swaim  

When people ask me what it’s like to be a game developer – often it’s kids or their parents dreaming of turning a passion into a career – I make sure to stress the difference between a love of playing games with a love of working on them. It’s hard to be a professional developer if you don’t love making things.

To that end, I often work on small experimental side projects. Over the winter holidays I had a week or so while I was visiting my parents to start something new.

I knew a few things about […]

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    Creating Tileable Textures Creating Tileable Textures

    Creating Tileable Textures

Creating Tileable Textures

Creating Tileable Textures for The Incorruptibles

By Austin Chalk  

Tileable textures are used in many aspects of game art texturing, from adding simple noise to covering a scenic landscape. In this blog post, I wanted to show one of the many ways I go about making one of these versatile textures. This one is from our new game, The Incorruptibles!

For a rocky texture like this, I’ll sculpt a couple variations of individual rocks to arrange on a texture grid.

SingleRockSculpt

For a tileable texure grid, I first place pieces on […]