Team Blog

  • header_premiere
    The Premiere The Premiere

    The Premiere

The Premiere

By Clare Valesh  

Last week, a few of us had the opportunity to join some of the lovely people at Netflix for the premiere of Stranger Things 2!

We traveled to Los Angeles and made our way to lunch near the Hawk Theatre, where the event would take place. They were still setting it up, with signs and posters everywhere.

When we returned later, the area was completely packed! There were fans lined up around […]

  • header_sttg
    Stranger Playtesting Stranger Playtesting

    Stranger Playtesting

Stranger Playtesting

By Graham Somers  

We had to change the way we playtested when we started making Stranger Things: The Game. Our process for making games at BonusXP is VERY collaborative. Everyone in our company gets credited as a designer on our games because even though you’re an artist or programmer and not a game designer by title, you’re involved in the design process. A huge part of that design process is playtesting. We playtest our games in a big room together and call out feedback and ideas as we play. Then we make changes to […]

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    Stranger Crafts Stranger Crafts

    Stranger Crafts

Stranger Crafts

By William Lemons  

With all of the great pixel art in Stranger Things: The Game, I got inspired to do some bead crafts of some sprites. I decided to document my progress on making an Eggo.

First, get your supplies together and a nice pattern for reference:

Eggo Pattern

I like to start with the outline of the image.

Craft1_1

Then add in the highlights and shading.

Craft2_1

Next, and this is really important, DON’T drop your phone on your work while […]

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    How We Decided to Run a Game Company How We Decided to Run a Game Company

    How We Decided to Run a Game Company

How We Decided to Run a Game Company

By Dave Pottinger  

Today is a big day. We’ve just released our latest game, Stranger Things: The Game. Yes, it’s a game about Stranger Things by Netflix. Holy $#@%, right? Sometimes, I’m lucky and my job is just flat-out cool. I hope everyone enjoys playing STTG as much as we enjoyed making it.

sttg_cakeWe don’t release games that often, so introspection is a release-day inevitability. Plus, cake, lots of cake. And beer.

Right now, BonusXP is as big as it’s ever been. 31 total folks. We always said we’d […]

  • header_santiagoview
    Moving Day Moving Day

    Moving Day

Moving Day

By Graham Somers   

For a number of years now I’ve been living in the center of Santiago, Chile. It’s a city of some 6 million people, and when I say I’ve been living in the center, I mean that the President of the Chile works four blocks away. Two blocks up the street is the former National Congress building, and one block further up than that is Plaza de Armas which […]

By |September 28th, 2017|Team Blog|0 Comments
  • xcv
    Oh, The Places You’ll Go Oh, The Places You’ll Go

    Oh, The Places You’ll Go

Oh, The Places You’ll Go

By Bruce Shelley   

Some years ago at another game studio, part of my work was to go on public relations tours to distant cities and countries, meeting with the press, and making presentations about a new game soon to launch. For many of my colleagues, such an assignment was a horror they were glad to avoid. At one meeting they jokingly proposed sending me to Greenland. There was no business case for such a trip, of course, but I was ready to go, nevertheless. Make it so, was my response. I had discovered that I liked to travel.

For most […]

By |September 21st, 2017|Company, Team Blog|0 Comments
  • header_shadowrun
    Meta Gaming Meta Gaming

    Meta Gaming

Meta Gaming

By Marc Porto   

Meta, in terms of role-playing games, is usually a pretty dirty word. It usually refers to using out-of-character information to make in-character decisions. It kind of breaks the spirit of the game, so it’s pretty universally frowned upon. However, I’ve found a different use of the term metagaming that is way more fun, and can provide some really cool and interesting ways to dig into your characters and learn more about them.

In 5th edition Shadowrun, the magic-infused, dystopian future has progressed and the Matrix is now a wireless ‘internet of things’. It doesn’t really resemble […]

By |September 14th, 2017|Company, Team Blog|0 Comments
  • header_home
    Welcome Home Welcome Home

    Welcome Home

Welcome Home

By Andrea Werntz  

This week’s blog post will be short and sweet but, AWESOME because I just bought my first house!!!!! YAYY!

My husband and I had been looking for a house for about a year. It first started as a “let’s see what’s out there” kind of situation and it later evolved into finding a realtor and going out every weekend to look at TONS of homes, that I would immediately say no to as soon as we stepped in. Needless to say I was extra picky. I was buying our dream home right? Everything had to be perfect. After […]

By |September 7th, 2017|Company, Team Blog|0 Comments
  • header_improv
    Sketch Dash! Sketch Dash!

    Sketch Dash!

Sketch Dash!

By Drew Walton  

As most in the office know, I love doing Improv comedy. So much so that I participated in Sketch Dash, a weekly improv sketch challenge at Dallas Comedy House. The premise is simple, five teams of two are each given a phrase provided by the audience. Some sketches take months to create. Saturday Night Live writes them in a week. We only have 30 minutes to write, memorize, block, and costume a sketch based off an audience suggestion.

The stage where all the action will happen

  • header_pixelfonso
    Pixelfonso Pixelfonso

    Pixelfonso

Pixelfonso

By Alfonso Callejas  

I’ve been doing a lot of pixel art work lately for a “secret project” that I’ve really been enjoying. I’ve been gaming since the early 90s and I remember going over to friends’ and families houses SPECIFICALLY to play the latest Nintendo or Sega games. It’s been a lot of fun going back to my gaming roots – this time as a developer instead of a gamer. For my blog this week I wanted to go old school and make a Gameboy version of yours truly.

First I start off by opening Aseprite (a great tool for […]