By Nick Resa
Lately I have been doing a ton of stylized hand painted characters so I figured I’d share some bits about my workflow.
My current process:
8. Checking final look In-game
9. Prep for hand off to animation.
1. Reference – Really helps to have a finalized concept. Usually there are areas in the concept you’ll need to make up, like the back of a character or what the neck line behind that shoulder pad looks like. Sometimes you need to simplify the concept to make the detail readable at in-game view and […]