BonusXP News & Updates

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    Hero Academy 2 – Blind Soothsayer Hero Academy 2 – Blind Soothsayer

    Hero Academy 2 – Blind Soothsayer

Hero Academy 2 – Blind Soothsayer

By Graham Somers   The Blind Soothsayer is one of several heroes in Hero Academy 2 modeled by Nick Resa. Take a look at his team blog update from last week to check out some of the other cool heroes that he worked on. In addition to looking great, she’s a pretty handy hero to have in your deck. Why? She’s a Staff Hero, which means she has a ranged attack that will chain to a second target. Staff Heroes are very dangerous to low health […]
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    IMGA People’s Choice Voting IMGA People’s Choice Voting

    IMGA People’s Choice Voting

IMGA People’s Choice Voting

Stranger Things: The Game is up for the International Mobile Games People’s Choice award. Voting is open for fans for the next 25 days to decide the winner. If you have a moment to drop by their website, create an account, and throw your support behind Stranger Things: The Game, we’d certainly appreciate it. The winner will be announced on March 20 in San Francisco. 
By |February 22nd, 2018|Company, Games|0 Comments
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    Getting To Know The Dark Elves Getting To Know The Dark Elves

    Getting To Know The Dark Elves

Getting To Know The Dark Elves

Check out HeroAcademy2.com for an overview of the Dark Elves, their strengths, weaknesses, some ideas for putting together killer decks: “The Dark Elves use a versatile mix of animals and elementals, supplemented by a range of heroes that use different types of weapons. Their strength lies in numbers, high mobility, and damage from secondary sources such as their numerous damaging spells and poison, a debuff that causes damage to the affected unit on their player’s next turn. To dominate as a Dark Elf player, the house powers and spell cards have to be combined with the different heroes in clever […]
By |February 20th, 2018|Company, Games|0 Comments
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    Hero Academy 2 Models Hero Academy 2 Models

    Hero Academy 2 Models

Hero Academy 2 Models

By Nick Resa   Here are a few of the models that I did for Hero Academy 2. On average a typical character took about 4 days to sculpt, retopologize, bake, then texture. Average poly count for a character was around 5000, with the highest being around 7000. Characters concepted by Andy Cotnam and Andrea Werntz. Animation by Thonny “Nemo” Namuonglo and Drew “Da beast” Walton. (more…)
By |February 15th, 2018|Company, Games, Team Blog|0 Comments
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    Fun Hero Academy 2 Deck Fun Hero Academy 2 Deck

    Fun Hero Academy 2 Deck

Fun Hero Academy 2 Deck

By Graham Somers   Hero Academy 2 has been out now for over a week and it’s been great to see streamers playing it, the positive reviews, and most of all getting to play the game online against people from all over the world. I’ve been online playing a few Duels with a pretty fun Dark Elf deck that makes use of all of the Enrage Heroes I currently have. Before I go into it though, I’ll just be upfront that I’m not the best player in the world, or even […]
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    Hero Academy 2 Release Hero Academy 2 Release

    Hero Academy 2 Release

Hero Academy 2 Release

By Dave Pottinger   We, along with Robot Entertainment, released our latest game this week. Hero Academy 2 is the long-awaited sequel to the award-winning, beloved original strategic battler. The two studios worked hand-in-hand over the last two years to build this sequel, with BonusXP doing the day to day development of the game. We’re going to keep working on the game to polish it more and add additional features/content, but I’m supremely proud of what our studio has designed and built. Robot has been a fantastic partner along the way; […]
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    Craftsmanship in Game Programming Craftsmanship in Game Programming

    Craftsmanship in Game Programming

Craftsmanship in Game Programming

By Sergio Porres   The video games industry has come a long way in the last 20 years. Things have changed so much that comparing those early games to recent releases is like comparing ancient cave paintings with the Mona Lisa. It is no surprise that the way games are made has also changed. There has always been an element of the industry composed of pioneers and trail blazers, but in the beginning that was the norm. Those early game programmers, seized by their ideas and driven by their creativity, had serious challenges to overcome in doing what programmers today (most) […]
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    Our Award Winning Blog Our Award Winning Blog

    Our Award Winning Blog

Our Award Winning Blog

Happy New Year everyone! We’re starting off 2018 in a fun way with an award for our blog, of all things. That’s right! This crazy little collection of what’s going on in our studio and in the lives of our team was selected as one of the top 20 Indie Development blogs out there. That’s some nice encouragement to keep doing what we’re doing. You can check out the blurb that was written about us as well as the other nineteen award winners here: Top 20 Indie Game Development Blogs & Websites
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    Happy Holidaying Happy Holidaying

    Happy Holidaying

Happy Holidaying

By Henry Dai   A little over a year after graduation, my friends and I planned this wonderful trip to Colorado for Thanksgiving. After catching an early morning Dallas flight, I met Pranav for the first time in a year at Denver International Airport. It was the Thanksgiving Thursday and we were eager to meet up with the rest of our friends at Breckenridge. The two-hour drive to the resort started off on the relatively flat plains of Denver and I was mostly engaged in conversation with Pranav. Before too long, our conversations were interrupted by the stunning views of […]
By |December 14th, 2017|Team Blog|0 Comments
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    User Experience Refrigerator User Experience Refrigerator

    User Experience Refrigerator

User Experience Refrigerator

By Mary Li   One of the best and worst things about being a UX (User Experience) designer is that it is a constant thing. I don’t really leave work and take off the UX hat and call it a day – it’s more like a bizarre mental disorder that makes me want to tweak everything around me. I’ve heard engineers and scientists share in this. It’s the worst in that it’s kind of exhausting and makes me annoyed with poorly designed things, which is a lot of things. It’s the best in that it means the things surrounding me […]